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Dragon city builders online
Dragon city builders online




dragon city builders online

I.e., everyones' DQB2 IOA and Furrowfield start out the same but no one's DQB1 Terra Incognita or Cantlin is exactly like anyone else's.ĭQB1 is split into four distinct chapters, and there is no going back to an earlier chapter with later materials. DQB1 reuses all the familiar places of DQ1 and their world maps show a high degree of correlation.Īll islands are procedurally generated in DQB1, so each playthrough is a little different (but all follow a model so generally the same.) In DQB2 only the explorer shores are generated (with much greater variety than DQB1's islands) while all story islands are fixed. One area from DQ2 exists in DQB2, but the rest of the world is invented for this game alone. DQB2 has a few things (seaslime shells) that compare, but most people can find an alternative or deal with the infinite stuff.ĭQB1 more closely aligns to the world of DQ1. Need a lot of it for castle banners and such, and only dropped by one enemy on one island, so have to spend a lot of time harvesting that material. Wood though isn't as much problem as some others. If you need wood you better go chop down some trees. There is no concept of "infinite materials". DQB2 also allows dyeing many of those items to present even more options. Maybe 5 or 6 times with all DLC (which PC version includes).

dragon city builders online

Probably forgetting quite a few things.ĭQB2 obviously has a lot more building materials. There are no monster attacks on your free-build island though - mobs only show up in the story chapters. And it gets tougher as the game goes along. Monster mobs in DQB2 are generally not much of a challenge, but a real threat in DQB1. I'd say DQB1 is stronger in the tower-defense aspect.






Dragon city builders online